All teams must field at least (10) men for the game to count and even begin. If a team has fewer than (10) men by the time the game is scheduled to start, they will be forced to forfeit the game, the game must start no later than 10 minutes after the official start time. In order for a team to be considered at the game they have to be within sight of the playing field.
Each team has designated one (1) Captain and one (1) Co-Captain. Prior to each game the Captain and Co-Captain must go to the other team and introduce themselves, they must also introduce themselves to the umpire. Prior to each game if the captain and co captain are not there, someone else will be appointed for that one game. These two are the vocal leaders of the team and are the only ones involved with the umpire during the game.
Each game will be 7 innings with no game exceeding 10 innings. The umpire has the right to call a game early if the games goes past the designated time of the field.
If a player arrives after the game has already started, he may enter the game after a half inning is completed. They may enter at any time, but they can only be inserted at the end of the hitting line-up unless they are used as a pinch hitter or pinch runner in which case they replace the hitting spot of the player they pinched in for. Also the player who they have replaced is now out of the game.
Teams uniforms are recommended!
Once a player positions himself in the batter box (as a lefty or righty), that player cannot switch his hitting stance until his next at-bat.
Every hitter will start with a 1-1 count (one ball and one strike. If the pitcher reaches (4) balls before (3) strikes, the batter will be given an automatic walk to 1st base. On the 3rd strike, the batter will be struck out unless he makes contact with the ball and puts the ball in play or tips it foul. The batter is allowed only (1) foul tip on the 2nd strike. The 2nd foul tip on the 2nd strike will result in a strike out.
The player must be aligned with home plate when hitting. At least one or both feet must be next to home plate, meaning the batter can move forward or back slightly in the batter box.
If a player throws his bat during his swing, he will be automatically called out by the umpire.
No bunts allowed. A hitter must fully swing through the pitch for the ball to be considered in play. The umpire may call a strike if a batter doesn't swing fully or if a bunt is attempted.
Do not argue strikes and balls with the umpires. We've hired them to umpire our games, therefore we should respect their calls even if we don't always agree with them.
Players are allowed to run through first base only. If they turn the corner and take a step in the direction of 2nd base, they will be back "in play" and can be tagged out at the discretion of the umpire.
Players are allowed to try to take a maximum of (1) extra base per each overthrow that occurs. If it is an overthow deep into foul territory, the umpire will call a dead ball and award that base regardless (for safety reasons).
There is no leading or stealing of bases. The base runners can *only* run when the hitter makes contact with the ball (on contact), not an instant sooner.
If a base runner is hit with the ball before a defensive player touches it, that base runner is automatically out. The remaining base runners, including the hitter are still free to advance to their next base in the meantime.
The base-runner cannot, under any circumstances, run into the catcher at home. The runner must either step through home plate or slide into home plate. We do not want any injuries. Any runner that runs into the catcher in hopes of dislodging the ball will automatically be called out by the umpire. NO EXCEPTIONS! The catcher can not block the plate; if they block the plate then the runner is automatically safe. The catcher has to stay to the side of the plate to make sure that we avoid contact.
Tagging up is allowed. The baserunner must wait until the defensive player touches the ball before he may begin tagging up to the next base. You do not have to wait until the ball is caught.
Base runners cannot purposefully distract the infielders (by waving their arms, slowing directly in front of the fielder, or screaming). Furthermore, the hitting team can't come onto the field during a play nor can they try to "psych out" a defender by yelling during a play. We have to exercise good sportsmanship. No taunting allowed. We're men, let's act like it
1st and 3rd base coaches may not interfere with the play. If a throw is coming to the base they have to make every attempt to get out of the way. If they are hit with the ball the ball is dead and the runner must stay at the base that they are on and can not advance any further.
1st and 3rd base coach may not touch their player and or force them to stop or move faster by contact at any time. If they do push the player or touch them in any way shape or manner that provides an advantage to the offensive team. The base runner is out. They are allowed to high five and provide encouragement. But can not physically assist their team mate in any way.
Pinch-hitters can come in to replace hitters in the rotation only or be added at the end of a rotation. The hitter that is subbed out cannot return to the same game. Likewise, Pinch-runners can come in to replace base-runners but those that are replaced can't return to the same game. The pinch-runner must hit in the spot of the player he replaced. If a player is injured upon reaching a base and there are no bench players available, then the opposing captain can select a runner to replace the man on base. That player who is subbed out due to injury can't return to the same game unless the team does not have the minimum (8) players available, in which case the player may remain in the game.
In the league we do not have any courtesy runners. If the player has a cramp or a sprained ankle and can not continue in the game, they must be taken out of the game. If they can hit the ball they have to run.
Teams are allowed to have a maximum of (4) infielders, (4) outfielders, (1) pitcher, and (1) catcher playing defense at any given time. You are free to position yourself any which way you choose, but you must have (1) catcher and (1) pitcher at all times, unless you have fewer than (10) players available. So, for example, you may move one infielder to the outfield for a particular batter and vice versa.
The catcher or bench players cannot distract the hitter while he is in the box. Everyone must remember that we're playing a fun, friendly game and trash talking and "psyching out" has no place.
The catcher cannot completely block the home plate. He can stand in front of the plate, but he must leave room for the runner to step or slide through home plate. Injuries must be avoided!
If a team only has the minimum (8) players, then they must field (4) infielders, (3) outfielders, and (1) pitcher. The opposing team will shag the pitches but the first (or third) baseman must cover the home plate on defensive plays to home plate. If they have (9) players, then they must field (4) infielders, (3) out fielders, (1) pitcher, and (1) catcher.
Infielders must get out of the base path while the offensive players are rounding the bases. If an infielder obstructs the path of a base runner, the base runner will be free of being tagged out until he reaches his next base. The umpire must rule how far the runner would have gotten without the obstruction.
Once an infielder has control of the ball and the runners are holding their positions, the infielder can end the play simply by throwing or rolling the ball to the pitcher's mound. If baserunners are in between the bases, the play is still live.
Infield flyout rule: Once a pop-up happens to the infield with men on base, the batter will be called out by the umpire. The runners can advance if they want to, but if the defense catches the ball they can throw the runners that advanced out, so the runners are taking a chance. If the runners do not advance and the ball hits the ground on a missed catch, they can try to advance once the ball hits the ground, but once again they're taking a chance of getting thrown out. If the defense catches the ball they can try to then advance as a tag up.